Bringing new entertainment concepts to life

Matt DuPlessie Picture

Developing the idea, refining the details, raising the capital, building the A+ team... Then going to market, seeing smiles on the faces of millions of real people.

So fun.

I've been fortunate to spend my professional life conceptualizing new location-based entertainment categories and building winning business models around them.

From developing and opening the first escape-room style concept in the world over 20 years ago, to designing & building some of your favorite attractions and exhibits at your most-loved theme parks and museums, to serving dozens of clients and many millions of guests, now leading the way in the emerging Challenge Room entertainment space.

Axe Run

Level99   Founder & CEO

The category leader in out-of-home Social, Challenge-based Entertainment

  • Social, active, life-sized, mental & physical mini-games for adults
  • Designed to be approachable & infinitely replayable, with updating content
  • Set in an energetic, artistic enviroment to explore & discover
  • With award-winning, chef-driven, scratch-made food & beverage
Diving Bell

5 Wits   Founder & CEO

The world's first escape room style entertainment business

  • Many millions of guests served for over 20 years
  • Walk-Through Adventures: Tomb, Espionage, Drago's Castle, Deep Space
  • Theme park quality immersive sets
  • Fully-automated, self-resetting puzzles
  • The Original: developed in 2002, incorporated in 2003, opened in 2004 in Boston
Welding at Blue Man Group

Box Fort   Founder & CEO

Design / build of custom interactives, effects, and environments

Fun Stuff and Great People

In addition to my companies, I've been fortunate to work with quality people and organizations.

Recent Press

Matt and his businesses have been covered in the New York Times, Wall Street Journal, Boston Globe, Wired, Fortune, Axios, and NPR. Here is some recent coverage.


November 6 2026, Hartford Business News

Level99 CEO bets on in-person play with new West Hartford venue

“The creative team working on these projects for 18 years identified trends,” he said. “We saw things that were working, certain attractions people keep coming back to, they are really sticky.”


November 5 2026, Blooloop

Matt named to The Blooloop 50 Immersive Influencer List 2026

“Matt DuPlessie has helped move immersive entertainment away from passive consumption and toward active, social participation. Through decades of experimentation and the continued growth of Level99, he is influencing not only what immersive experiences look like, but creating a whole new category”


October 22 2026, Forbes Magazine

How Hospitality Entrepreneurs Are Turning Experiences Into Habits

"For Matt DuPlessie, founder of Level99, traditional attractions have a simple flaw: once you’ve seen them, you’re done. Level99 instead borrows video-game mechanics including progression, mastery, challenge and player agency to encourage repeat visits."


September 12 2026, Amusement Today Magazine

Level99 Wins the Golden Ticket Award for Standout Family Entertainment Center

Level99 Wins the Golden Ticket Award for Standout Family Entertainment Center


September 8 2026, Blooloop

What Will It Take For Competitive Socialization To Thrive Long-Term?

In this final Part Three of this series, "Matt DuPlessie, founder and CEO of Level 99, described how video games have evolved from linear, tightly controlled environments to open, exploratory ones where the player has much more agency. The video game comparison illustrates what he sees as the future: moving away from telling the guest what to do, toward creating a space where they decide what they want to do, how long they spend on something, and what they come back to. That feels like more than a design decision. Guest empowerment changes the relationship with the experience. We move from something you visit to something you participate in."


August 25 2026, Blooloop

Competitive Socializing Has A Repeatability Problem

In Part Two of this series, Matt "made the point that matters commercially: if people only come once, there is a limit to how long any concept can last. Creativity and guest experience are mechanisms, and the proof of good design choices is the repeat rate."


August 12 2026, Orlando Magazine

Level99 Gives Disney Springs’ Famous Gaming Corner Another Life

"...after years of waiting, games have returned to this spot on the West Side — and this time, Disney may have found a concept particularly well suited..."

"...an important distinction between Level99 and a traditional escape room. Failure doesn’t end your experience. It usually makes you want another shot.”

"Think escape room meets “Double Dare,” “Legends of the Hidden Temple,” an arcade and an exceptionally competitive family game night. And yes, it is as much fun as that sounds."


August 11 2026, Blooloop

More than a buzzword: the real reason competitive socializing is here to stay

Part One in a Series: An interview with Matt DuPlessie on the emergence and future of competitive socializing

"Competitive socialization provides people with a framework for being together."

"Gaming has moved from subculture to mainstream behaviour, and these venues are essentially 'physical multiplayer games.'”


July 27 2026, The Boston Globe

With help from Ron Shaich, DuPlessie aims to level up Level99

"The number of repeat visitors is high, which DuPlessie describes as 'the holy grail for an entertainment concept.'”

BONUS: I think this is the first time I've ever gotten an artist's sketch for an article. Hilarious.


July 22 2026, Fortune

Panera founder and Cava chairman Ron Shaich bets $100 million on Level99, bringing his restaurant industry playbook to entertainment

Coverage of Act3 doubling down on their investment with Level99, increasing to $100,000,000 as growth accelerates. Level99 is building a new category of location-based entertainment.


July 13 2026, All Ears

There’s a NEW Winner for Best Thing to Do in Disney World Without a Park Ticket

"You don’t need a theme park ticket to have an incredible day at Disney World anymore... a brand-new experience just changed the game."


June 26 2026, WDW News Today

REVIEW: Level99 at Disney Springs Is Better Than DisneyQuest Ever Was

"I am going to say something controversial: this is better than DisneyQuest ever was... DisneyQuest was fun, especially as a kid, but Level99 feels like something I could see myself coming back to on a much more frequent basis... Level99 feels like a fitting spiritual successor to DisneyQuest. Someone finally did it right."


April 30 2026, Future of Storytelling

Building a Business Out of Play

A half hour conversation on Level99, Matt's Background and History, and the use of IP in location-based-entertainment.


More historical press coverage is available in the Media Archive

A Few Project Photos

On a phone, rotate to landscape or long press, to enlarge.

Get In Touch


Matt DuPlessie Picture

I'm always looking for new adventures and collaborators. Drop me an email, and make sure to spend a moment to fully explain who you are, I'm interested.